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Sensitivity Converter & cm/360 Calculator

By Mustafa Bilgic, FPS gaming enthusiast (Adiyaman, Turkiye) — last reviewed 2026-05-06.

Convert FPS mouse sensitivities between Valorant, CS2, Apex Legends, Overwatch 2, Fortnite, Call of Duty, R6 Siege, PUBG, Quake/Diabotical and the FPSTrain trainer. See your cm/360 instantly. Built on the same per-game yaw constants used by Mouse-Sensitivity.com, Aiming.pro and the Aim Lab in-app converter.

Source settings

Target settings

cm/360 (source)
--.-- cm
Equivalent target sensitivity
--
cm/360 (target)
--.-- cm

Conversion math: cm/360 = (360 / (DPI * yaw_constant * sensitivity)) * 2.54. Yaw constants are taken from publicly published per-game values used by Mouse-Sensitivity.com.

Common sensitivity reference table

Typical pro distributions from ProSettings.net 2024 listings:

GameCommon pro sens (800 DPI)Resulting cm/360
Valorant0.30 to 0.5033 to 54 cm
CS20.80 to 1.4037 to 65 cm
Apex Legends1.0 to 2.5 (pro spread is wide)21 to 52 cm
Overwatch 2 (hitscan)4.0 to 7.022 to 38 cm
Fortnite (X/Y target)5.0 to 10.0%28 to 55 cm
Call of Duty5 to 10 (multiplier)25 to 50 cm
Use one cm/360 across all FPS games. The point of converting is to keep your motor mapping stable across different titles. Pick the cm/360 that matches your hand and pad, then convert it to whatever game you queue. Avoid changing cm/360 more often than once per month.

How the math works

Each FPS engine multiplies a per-counter rotation constant (yaw_constant) by your in-game sensitivity slider. The mouse generates DPI counts per inch. Therefore degrees per inch = DPI * yaw_constant * sensitivity, and cm/360 = (360 / degrees-per-inch) * 2.54.

Per-game yaw_constant values used by this calculator (matching the standard converter sites):

Gameyaw_constant (degrees per count at sens 1.0)
CS2 / CS:GO0.022
Apex Legends0.022
Valorant0.07
Overwatch 2 (hitscan default)0.0066
Fortnite (X)0.005555
Call of Duty (multiplier)0.0066
Rainbow Six Siege0.02 (approx; varies with FOV)
PUBG0.005 (approx)
Quake/Diabotical0.022
FPSTrain (this site)0.022 (Source-engine standard)

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