Convert FPS mouse sensitivities between Valorant, CS2, Apex Legends, Overwatch 2, Fortnite, Call of Duty, R6 Siege, PUBG, Quake/Diabotical and the FPSTrain trainer. See your cm/360 instantly. Built on the same per-game yaw constants used by Mouse-Sensitivity.com, Aiming.pro and the Aim Lab in-app converter.
Conversion math: cm/360 = (360 / (DPI * yaw_constant * sensitivity)) * 2.54. Yaw constants are taken from publicly published per-game values used by Mouse-Sensitivity.com.
Typical pro distributions from ProSettings.net 2024 listings:
| Game | Common pro sens (800 DPI) | Resulting cm/360 |
|---|---|---|
| Valorant | 0.30 to 0.50 | 33 to 54 cm |
| CS2 | 0.80 to 1.40 | 37 to 65 cm |
| Apex Legends | 1.0 to 2.5 (pro spread is wide) | 21 to 52 cm |
| Overwatch 2 (hitscan) | 4.0 to 7.0 | 22 to 38 cm |
| Fortnite (X/Y target) | 5.0 to 10.0% | 28 to 55 cm |
| Call of Duty | 5 to 10 (multiplier) | 25 to 50 cm |
Each FPS engine multiplies a per-counter rotation constant (yaw_constant) by your in-game sensitivity slider. The mouse generates DPI counts per inch. Therefore degrees per inch = DPI * yaw_constant * sensitivity, and cm/360 = (360 / degrees-per-inch) * 2.54.
Per-game yaw_constant values used by this calculator (matching the standard converter sites):
| Game | yaw_constant (degrees per count at sens 1.0) |
|---|---|
| CS2 / CS:GO | 0.022 |
| Apex Legends | 0.022 |
| Valorant | 0.07 |
| Overwatch 2 (hitscan default) | 0.0066 |
| Fortnite (X) | 0.005555 |
| Call of Duty (multiplier) | 0.0066 |
| Rainbow Six Siege | 0.02 (approx; varies with FOV) |
| PUBG | 0.005 (approx) |
| Quake/Diabotical | 0.022 |
| FPSTrain (this site) | 0.022 (Source-engine standard) |