Updated April 2026. Six drill progression from smooth-line tracking to full reactive switch-tracking.
Tracking is the only aim skill where you cannot rest. A flick is a single moment, a tap is a single moment, but tracking is continuous output of accurate input over many seconds. Hand tremor, fatigue, and small sens errors compound. This is why most players' tracking degrades over a session while their flicks stay flat.
Tracking is also the skill with the highest gear-sensitivity. A bad mousepad ruins tracking long before it ruins flicks. A wrist-tracker on a low-friction pad will drift; an arm-tracker on a small pad will run off mid-track.
FPSTrain mode: Tracking (Smooth). Kovaak: 1w4ts Reborn (smooth setting).
Target moves in a predictable wave or sine curve. Your crosshair stays on it. Goal: 85%+ on-target time.
Mistake to fix here: twitching. Players over-correct on tiny errors and chase the target with snap-jerks. Smooth tracking is, well, smooth - let your hand glide.
Same scenario, but the target speeds up and slows down. Train your hand to ramp output rather than fight it.
Goal: 80%+ on-target. Pace your hand with the target's pace.
FPSTrain mode: Tracking (Reactive). Kovaak: Patchwork or Air Stuck Reborn.
Target changes direction every 0.4-1.0 seconds. You must react and re-orient your hand without losing the line.
Goal: 70%+ on-target. This is the score that maps cleanest onto Apex / Overwatch in-game tracking.
Target moves toward and away from you, not just side-to-side. The angular speed of the crosshair has to match an exponential curve, not a linear one.
This drill is what separates "I'm a great Apex tracker on flat ground" from "I can also track a Pathfinder zipping in".
Two targets, both moving. You track one until it dies, then switch and track the second mid-motion. The expensive part is the switch - most players freeze for 200ms after hitting the first target.
Goal: 4 kills in 5 seconds, all sustained tracking, no static frames.
DM in your main game. Rules:
This forces tracking reps under live pressure with the correct game-specific recoil pattern.
| Style | Description | Best for |
|---|---|---|
| Tap-track | Tap to lock, micro-correct continuously | CS2 AK, Valorant Phantom |
| Smooth-track | Lead the target, glide | Apex R-301, Overwatch Soldier |
| Track-and-burst | Track, fire 3-5 round bursts | CS2 M4, Apex Flatline |
| Lead-and-hold | Predict path, hold the line | Apex projectile, Overwatch Pharah |