The community uses these three words loosely. The Voltaic benchmark project, which has become the de facto taxonomy for aim training since 2020, defines them precisely:
These three skills are not just different exercises; they engage different parts of the brain. Clicking is dominated by basal ganglia timing networks. Flicking depends on cerebellar amplitude estimation and motor cortex burst-output. Tracking requires the parietal cortex's predictive coding and continuous proprioceptive feedback from forearm and wrist. The implication: training time spent on one does not fully transfer to the others. You can be a Diamond-tier clicker and Plat-tier tracker simultaneously. Most ranked players are exactly that — strong in one domain, weak in another, climbing only as fast as their weakest skill in the games that demand it.
The kill-time decomposition I built from 4000+ Faceit/Valorant/Apex demo reviews:
| Game | Click % | Flick % | Track % | Notes |
|---|---|---|---|---|
| CS2 Premier / Faceit | 40% | 35% | 25% | Sprays are tracking; one-taps are click |
| Valorant Ranked | 50% | 30% | 20% | Phantom/Vandal one-taps dominate |
| Apex Ranked | 20% | 25% | 55% | SMG/AR sustained fire wins |
| Fortnite (build mode) | 30% | 50% | 20% | Box fights = flicks at close range |
| Overwatch 2 (DPS avg) | 30% | 30% | 40% | Hero-dependent; Soldier/Tracer ~70% track |
| Quake / Diabotical | 30% | 35% | 35% | Rocket + LG balance |
Mirror your training time to this distribution within your primary game. A CS2 player spending 70% trainer time on tracking is over-allocating to a 25% game skill. Apex players doing only Tile Frenzy are starving their dominant skill.
Voltaic Benchmark is a community-curated set of Kovaak's scenarios organized into categories (Clicking, Flicking, Tracking, Switching) and difficulty tiers (Novice, Iron, Bronze, Silver, Gold, Platinum, Diamond, Jade, Master, Grandmaster, Nova, Astra, Celestial). The benchmark provides:
The benchmark is free at voltaic.gg. Run all 18 benchmark scenarios twice (35 minutes total) to establish a baseline. Re-run monthly to track improvement.
This routine assumes 35 minutes daily, 5 days per week, with a CS2 main goal of Premier 14k+ MR. Time split: 40% click, 35% flick, 25% track, mapped to ~14 min, ~12 min, ~9 min daily.
| Week | Focus | Scenarios | Daily |
|---|---|---|---|
| 1 | Baseline + clicking | 1wall6 TE, Air NoUFO, Bounce Spray, VT Pasu Reborn | 14/12/9 min |
| 2 | Flicking focus | Popcorn Sixshot, 1w4ts Reload Smaller, Tile Frenzy 180, Pasu Reborn | 14/12/9 min |
| 3 | Tracking focus | 1wall6 TE, BoneSplitter, Air Angelic 4, Pasu Reborn | 14/12/9 min |
| 4 | Transition | Reactive Strafe Click, Multiclick 120, PatTargetSwitchMicro, Microshot Strafes | 14/12/9 min |
| 5 | Voltaic benchmark | All 18 benchmark scenarios at half-runs | 35 min |
| 6 | Re-baseline + weak-side focus | Based on benchmark result, allocate to worst tier category | 14/12/9 min |
Time split: 50% click, 30% flick, 20% track. 35 minutes daily = ~17 click, ~11 flick, ~7 track.
| Week | Focus | Scenarios | Daily |
|---|---|---|---|
| 1 | Click foundation | 1w6ts Headshot Hard, Air NoUFO, Pasu Reborn (light) | 17/11/7 |
| 2 | Counter-strafe | 1w4ts Reload Sniper, Reactive 6w3ts Smaller, Tile Frenzy Small | 17/11/7 |
| 3 | Operator drill | Reactive 1w4ts Sniper, PatScopeRifling, Pasu Reborn | 17/11/7 |
| 4 | Track patches | VT Pasu Reborn, Smooth1 (slow), Multiclick 120 | 17/11/7 |
| 5 | Voltaic micro-benchmark | 6 scenarios across categories | 20 min |
| 6 | Weak-side | Allocate to lowest Voltaic tier | 17/11/7 |
Time split: 20% click, 25% flick, 55% track. 35 minutes daily = ~7 click, ~9 flick, ~19 track.
| Week | Focus | Scenarios | Daily |
|---|---|---|---|
| 1 | Tracking baseline | VT Pasu Reborn, Air Angelic 4, BoneSplitter | 7/9/19 |
| 2 | Direction change tracking | Bouncing Pasu, BoneSplitter Voltaic, Wide Wall | 7/9/19 |
| 3 | Switching + track | Multiclick 120 Tracking, Reactive Strafe Click | 7/9/19 |
| 4 | Recoil + flick blend | Bounce R-99 Recoil Sim, Microshot Strafes, Long Note Strafes | 7/9/19 |
| 5 | Voltaic tracking sub-benchmark | 6 tracking scenarios | 30 min |
| 6 | Weakness focus | Allocate to lowest Voltaic tier; usually click for Apex players | 7/9/19 |
Voltaic added a "Switching" category in 2022 that nominally covers transitions, but in practice transitions are a meta-skill that bridges all three primary categories. A transition is the act of chaining one aim type into another: flick to target → click for headshot → track if they survive and strafe → flick to second target → click for headshot again. Real ranked engagements are 60-80% transitions, not pure single-type fights.
Transition skill is trained by scenarios that intentionally mix elements: Reactive Strafe Click (Kovaak's) requires you to flick to a strafing bot and click while tracking. Multiclick 120 Tracking (Kovaak's) requires you to switch fast between bots while keeping crosshair on each long enough to fire. PatTargetSwitchMicro trains the spray-transfer transition specifically — finishing one target and moving the crosshair to a head-level head-pixel on a second target.
If you neglect transitions, you'll show up to ranked with high single-type scores but lose multi-enemy fights. The 6-week routines above include transition scenarios in week 4 deliberately — by then the three primary categories have baseline strength and transitions reinforce all of them simultaneously.
The Voltaic benchmark is the cleanest signal, but you can self-diagnose in-game:
| Symptom | Likely deficit | Fix priority |
|---|---|---|
| Lose 1v1s when enemy strafes | Tracking | High |
| Lose 1v1s when enemy peeks unexpectedly | Flicking | High |
| Lose 1v1s when enemy stands still and you both fire | Clicking (timing) | High |
| Hit first shot, miss follow-up | Tracking + recoil control | High |
| Headshot rate < 20% on rifles | Clicking precision + crosshair placement | Medium |
| Tap-firing feels easier than spraying | Tracking under-trained | Medium |
Within Tracking, the spectrum runs from large-bot smooth-pursuit (e.g., 1w3ts Pasu Reborn) to small-bot evasive-strafe (e.g., Air Angelic 4 ULTRA, BoneSplitter Master). Within Flicking, from large-static targets at low spawn rate (PopcornShots) to small targets at high spawn rate with movement (Popcorn Sixshot Tracking). Within Clicking, from 4-meter static heads (Air NoUFO) to long-range pixel-sized heads (Long Note Strafes).
Training should walk the spectrum, not jump categories. The pattern that produces the cleanest improvement curve:
This is the "progressive overload" pattern from strength training, transplanted into aim. It works for the same reason: stress drives adaptation; constant intensity drives stagnation.
Hardware nudges your bias. Light mice (under 60 g) reduce inertia, which favors tracking and frequent flicks at the cost of subtle precision. Heavier mice (75-90 g) anchor the hand for clicking. The 2026 sweet spot for mixed routines is the 55-65 g range; Logitech G Pro X Superlight 2 (60 g), Razer Viper V3 Pro (55 g), Pulsar X2H (52 g), Endgame Gear OP1 8K (50 g). If you main Apex, lean toward 50-55 g. If you main CS2 AWPing, lean toward 65-75 g. Mid-routine pivots in mouse weight require 2-3 weeks of muscle re-adaptation.
Clicking is often misclassified as the "easy" category because targets are usually static. But the time component matters as much as the spatial. The difference between a 700-Voltaic clicker and a 1000-Voltaic clicker is 30-50 ms in click timing variance. The brain produces motor commands with intrinsic jitter; reducing that jitter is partly genetic and partly trainable.
Three drills specifically train click timing:
Click timing improvement plateaus around 8-10 weeks of focused training. Past that point, the timing variance is mostly biological noise; further gains come from peripheral / processing speed, not click accuracy itself.
Most aim improvement plateaus arrive between week 8 and week 16. Players who quit at the plateau never reach the next level. The cause is usually one of:
Plateau fixes: rotate scenarios every 14 days, introduce reactive scenarios (where bots fire back), use the same in-game sensitivity / fps cap as trainer.
Roughly mapping aim-trainer tier to ranked-game tier, based on my coached student population:
| Voltaic Tier | CS2 Premier MR | Valorant Rank | Apex Rank |
|---|---|---|---|
| Iron-Bronze | 1k-4k | Iron-Silver | Bronze-Silver |
| Silver | 4k-7k | Gold | Gold |
| Gold | 7k-10k | Plat | Plat |
| Platinum | 10k-13k | Diamond | Diamond |
| Diamond | 13k-17k | Ascendant | Master |
| Jade-Master | 17k-22k | Immortal | Pred. ~5000-10000 |
| Grandmaster-Astra | 22k+ (pro tier) | Radiant low-mid | Pred. top 1000 |
| Celestial | Top 100 region | Top 500 NA Radiant | Pred. top 100 |
Caveats: aim-trainer tier predicts ranked ceiling weakly. A Diamond Voltaic player who has no game-sense will sit at Plat ranked. Aim is necessary but not sufficient.
Voltaic introduced TOT (Time on Target) as the canonical tracking metric, and it has become the most-cited number in tracking scenarios. TOT is expressed as a percentage: of the 60 seconds the scenario runs, what fraction of that time was your crosshair literally on the bot's hitbox. Pro Apex players hit 85%+ TOT on VT Pasu Reborn; ranked Diamond sits at 70-75%; Plat at 60-65%. Improving TOT requires:
Track your TOT over 50 runs per week. A 1.5% week-over-week TOT gain compounds to roughly 12% in 8 weeks, which corresponds to the rank movement most students experience.
"Yara" plays Valorant at Diamond II, stuck for 4 months. Her Voltaic snapshot: Gold tracking, Diamond clicking, Platinum flicking. She'd been grinding 60-90 min/day on Aim Lab clicking scenarios. Diagnosis: over-trained click, under-trained track. Recommended routine pivot: 35 min daily, 20 clicking → 7 clicking, 10 flicking → 14 flicking, 5 tracking → 14 tracking. After 6 weeks her benchmark Voltaic tracking rose to high-Platinum. Her in-game spray accuracy on Vandal went from 24% to 31%. She broke through to Ascendant in week 9.
"Marcus" plays Apex at Master rank. His tracker.gg shows 38% damage accuracy with the R-99 but 12% with the Wingman. He'd spent 70% of trainer time on tracking. Diagnosis: tracking is Diamond, clicking is Silver. Rebalance: 7/9/19 (Apex norm) → 14/14/7 for 3 weeks to force click recovery. Wingman damage% improved from 12% to 21% in 4 weeks. Master rank maintained, and Wingman became a viable secondary in his loadout.
Train the percentages your specific game rewards, measured by demo review not by hunch. Track your Voltaic benchmark monthly. Find your weakest category and add 10-15% time to it for 3 weeks. Rotate scenarios every 14 days to avoid scenario over-fitting. Above all: stop training the skill you already love. The marginal gain on your strongest skill is usually one-third the marginal gain on your weakest, by my coaching data. Aim training is rebalancing, not maxing — every routine should target the weakest of the three categories until it matches the others, then maintain. Players who follow this discipline rank up; players who grind their favorite scenario do not.
Tracking is continuous smooth motion of crosshair on a moving target (held mouse 1). Flicking is a fast discrete repositioning from one point to another (release-press click). Clicking is high-precision click on a stationary or slow target (timing > motion).
Game-dependent. CS2: 40% click, 35% flick, 25% track. Valorant: 50% click, 30% flick, 20% track. Apex: 20% click, 25% flick, 55% track. These ratios are derived from the kill-time distribution of each game.
Tracking has the steepest learning curve because it requires continuous fine motor coordination. Flicking and clicking improve faster in the first month but plateau sooner.
No. Even pure CS2 players benefit from 10-15% tracking time as a generalization buffer. Single-skill training over-fits muscle memory and reduces in-game adaptability.
Voltaic benchmark median rises ~15% in the first 8 weeks of structured tracking practice; ranked improvement in Apex follows roughly 4 weeks later.
Clicking: 1wall6 TE, Air NoUFO. Flicking: Popcorn Sixshot, 1w4ts Reload. Tracking: VT Pasu Reborn, Air Angelic 4, BoneSplitter. These are Voltaic benchmark-grade scenarios.
Yes. Lighter mice favor tracking (less inertia for sustained motion); heavier mice favor clicking (more stability for stationary targets). The 50-65g range is the modern sweet spot for mixed routines.
Pros routinely chain: flick to first target, click for headshot, then track to second target. The chaining is itself a trainable skill called 'transitions' in Voltaic terminology.