← Back to fpstrain

FOV Calculator: Convert Field of View Between Games & Aspect Ratios

By Mustafa Bilgic, FPS gaming enthusiast (Adiyaman, Turkiye) — last reviewed 2026-06-02.

Horizontal (4:3 base)
Horizontal (target AR)
Vertical (target AR)
Vertical (constant, Hor+)
▶ Train in the 3D Aim Trainer

This FOV calculator converts your field of view between games and between monitor aspect ratios using the same Horizontal-Plus (Hor+) math that drives most modern shooters. Type a value, tell it whether the number is a horizontal or vertical FOV, pick your aspect ratios, and it returns the equivalent horizontal and vertical angles. Everything runs locally in your browser — no data leaves your machine.

Quick check. The classic CS:GO/CS2 desktop value of 90 horizontal at 4:3 expands to 106.26° horizontal on a 16:9 monitor, while the vertical FOV stays fixed at 73.74°. If your calculator returns those exact figures for 90 (4:3 horizontal) → 16:9, it is doing the trigonometry correctly.

How field of view is actually calculated

FOV is an angle, so the conversion is pure trigonometry rather than a simple ratio. The on-screen image is a flat plane at a fixed distance, and the horizontal and vertical viewing angles are tied together by the screen's width-to-height ratio. The two relationships you need are:

For converting a horizontal FOV defined at one aspect ratio into the horizontal FOV at another aspect ratio (the heart of "4:3 to 16:9"), Hor+ games keep vertical FOV constant, which reduces to:

Because the tangent function is non-linear, you cannot just multiply your FOV by 16/9 over 4/3. A naive multiply gives 120° for CS's 90; the correct trigonometric answer is 106.26°. That gap is exactly why a dedicated calculator is worth using.

Hor+, Vert-, and stretched: which scaling does your game use?

Three scaling philosophies exist, and they change what happens when you go wide:

ScalingWhat stays fixedGoing from 4:3 to 16:9Typical games
Hor+ (Horizontal Plus)Vertical FOVYou see more to the sidesCS2, Apex, most modern FPS
Vert- (Vertical Minus)Horizontal FOVYou see less on top/bottomSome older console ports
Stretched / anamorphicNothing (image distorts)Models look wider; no true FOV gainCS pros on 4:3 stretched

The vast majority of competitive PC shooters are Hor+, which is the model this calculator uses by default. That is also the reason ultrawide users genuinely see opponents peeking from the sides a fraction earlier — it is not placebo, it is geometry. Note that some titles, including Valorant and certain ranked CS configurations, lock or restrict aspect-ratio FOV gains specifically to neutralise that advantage.

Recommended FOV per game

Use these as sensible starting points, then tune by feel. Values are expressed in the unit each game's settings menu uses. Where a game uses a 4:3-based horizontal slider (Source-engine lineage), that is noted.

GameFOV unit in menuDefaultCommon competitive range
Counter-Strike 2Fixed 90 horizontal (4:3); not user-adjustable90 (4:3 H)Locked — 4:3 stretched is a display choice, not an FOV change
ValorantEffectively fixed (~71 vertical)FixedNot adjustable
Apex LegendsHorizontal (4:3 base)90104–110
Overwatch 2Vertical103103 (max)
Call of Duty (MW/Warzone)Horizontal80105–120
FortniteNo FOV slider (fixed ~80 H)~80 HLocked
Quake ChampionsVertical110110–130

If your favourite game locks FOV, you can still mirror the feel inside an aim trainer by converting the game's fixed FOV into your trainer's unit with the tool above. For example, to match Valorant's roughly 71° vertical FOV in a trainer that asks for horizontal FOV on a 16:9 screen, the calculator returns about 103° horizontal.

Why FOV consistency matters for aim training

Aim is a calibrated motor skill: your brain learns how far a given mouse movement rotates the view, in degrees, for a fixed FOV. Change the FOV and every flick now covers a different number of on-screen pixels per degree, so the muscle memory you built partially resets. The deliberate-practice literature (Ericsson, Krampe & Tesch-Römer, 1993) stresses that consistent task conditions are a precondition for skill consolidation — FOV is one of those conditions, alongside sensitivity, DPI, and crosshair.

Practical rule: set your aim trainer to the converted equivalent of your main game's FOV, then leave both untouched for at least a few weeks before judging progress. If you switch games frequently, prioritise matching FOV (and effective sensitivity via cm/360) for whichever title you compete in most. For the sensitivity side of that equation, use our sensitivity converter and cm/360 calculator.

Worked examples

CS player moving to an ultrawide

You play with the standard 90 horizontal FOV (4:3 reference) and buy a 3440x1440 (21:9, ratio 2.37) monitor. Feeding 90, "Horizontal (4:3 base)", target 21:9 returns about 121.28° horizontal — a substantial widening. In Hor+ titles that means more peripheral coverage; in FOV-locked titles the game will clamp it back.

Matching Overwatch's vertical slider in a trainer

Overwatch 2 caps FOV at 103, measured vertically. To replicate that in a trainer that wants horizontal FOV on 16:9, select "Vertical", value 103, target 16:9: the calculator returns roughly 131.8° horizontal, confirming OW2 runs an unusually wide view compared with CS.

Frequently asked questions

What is the difference between horizontal and vertical FOV?

Horizontal FOV measures the angle you can see left-to-right; vertical FOV measures top-to-bottom. They are linked by your aspect ratio: Vdeg = 2 × atan( tan(Hdeg/2) / (width/height) ). On a 16:9 monitor a 106.26° horizontal FOV equals a 73.74° vertical FOV.

How do I convert 4:3 FOV to 16:9?

Most competitive shooters use Hor+ scaling, which keeps vertical FOV constant and widens horizontal FOV as the screen gets wider. The formula is newH = 2 × atan( tan(oldH/2) × newAspect/oldAspect ). A CS2-style 90° horizontal FOV defined at 4:3 becomes 106.26° on a 16:9 display.

What is Hor+ (Horizontal Plus) scaling?

Hor+ is the most common FOV scaling method in modern FPS games. It holds your vertical field of view fixed and adds more horizontal view as the aspect ratio widens. A wider monitor literally lets you see more to the sides, which is why ultrawide players get a competitive sight advantage in Hor+ games.

What FOV should I use for aim training?

Match your aim trainer FOV to the game you play most. For CS2 train near 90 (4:3 horizontal). For Valorant the effective vertical FOV is fixed, so set your trainer to roughly 71 vertical. For Apex Legends 104–110 (4:3 horizontal) is common. Consistent FOV preserves the muscle memory you build between trainer and game.

Does a higher FOV help or hurt my aim?

Higher FOV shows more of the screen but makes distant targets smaller, so flicks cover more angular distance per pixel. Lower FOV zooms targets in and can improve long-range tap accuracy at the cost of peripheral awareness. There is no universally best value; pick one, keep it constant, and let your muscle memory adapt.

Sources

Keep training