This Fortnite to Apex Legends sensitivity converter takes the sensitivity you use in Fortnite and returns the Apex Legends value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Fortnite runs on a yaw of 0.005555 degrees per count and Apex Legends on 0.022, so the number changes even though your arm movement does not. Example: Fortnite 7.5% at 800 DPI is 27.43 cm per full turn; the matching Apex Legends value is 1.89.
7.5 × (0.005555 / 0.022) = 1.89. Set Apex Legends to 1.89 and both games compute to about 27.43 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Fortnite uses 0.005555, Apex Legends uses 0.022. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)Fortnite sens × 0.005555 = Apex Legends sens × 0.022Apex Legends sens = Fortnite sens × (0.005555 / 0.022) = Fortnite sens × 0.2525The multiplier is 0.2525, so every Fortnite value becomes a smaller number in Apex Legends. The turn itself does not change: Apex Legends moves more degrees per count, so it needs a smaller multiplier for the same cm/360.
Eight common Fortnite values, the Apex Legends value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| Fortnite sens | Apex Legends sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 4% | 1.01 | 102.88 cm | 51.44 cm | 25.72 cm |
| 5% | 1.26 | 82.30 cm | 41.15 cm | 20.58 cm |
| 6% | 1.52 | 68.59 cm | 34.29 cm | 17.15 cm |
| 7% | 1.77 | 58.79 cm | 29.39 cm | 14.70 cm |
| 8% | 2.02 | 51.44 cm | 25.72 cm | 12.86 cm |
| 9% | 2.27 | 45.72 cm | 22.86 cm | 11.43 cm |
| 10% | 2.52 | 41.15 cm | 20.58 cm | 10.29 cm |
| 12% | 3.03 | 34.29 cm | 17.15 cm | 8.57 cm |
Fortnite separates horizontal and vertical aim into X-Axis Sensitivity and Y-Axis Sensitivity, each expressed as a percentage from 1% to 100%. You will find these under Settings > Mouse and Keyboard. Most players keep X and Y identical, but Fortnite does allow independent tuning if you prefer slower vertical movement for recoil control.
Targeting and scoped aim each have their own percentage slider. Mouse Targeting Sensitivity scales your sensitivity while holding ADS on non-scoped weapons, and Mouse Scope Sensitivity applies to zoomed optics. These multiply against your base X/Y value. Fortnite also uses a fixed 80-degree vertical FOV in standard playlists. Because the sensitivity scale is percentage-based rather than a raw multiplier, converters need to translate from the source game's unit system into Fortnite's percentage — a step that often trips up new players who paste a raw decimal.
Apex Legends places mouse sensitivity under Settings > Mouse/Keyboard. The slider runs from 1.0 to 8.0 and accepts one-decimal increments. Unlike most tactical shooters, Apex has a horizontal FOV slider from 70 to 110, and changing it directly affects how your sensitivity feels — a wider FOV makes the same cm/360 appear visually slower because each degree of rotation covers less screen space.
ADS sensitivity uses a per-optic multiplier system. Each magnification tier has its own multiplier that scales off your hip-fire value, so swapping a 1x Holo for a 3x Ranger changes your scoped speed automatically. There is also a global ADS Mouse Sensitivity Multiplier that scales all optics together. The most common conversion error is matching only hip-fire and ignoring the per-optic layer, leaving high-zoom scopes feeling inconsistent.
| Game | Setting | Menu range |
|---|---|---|
| Fortnite | X-Axis Sensitivity / Y-Axis Sensitivity 1% - 100% | 1 to 100 |
| Apex Legends | Mouse Sensitivity 1.0 - 8.0 | 1 to 8 |
Of the eight Fortnite values in the table above, 8 convert to a Apex Legends value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.022 / 0.005555 = 3.96. Apex Legends 1.5 becomes Fortnite 5.94%, and both sit at 34.64 cm/360 at 800 DPI. The Apex Legends to Fortnite converter has its own prefilled tool and table.
Keep your DPI the same and multiply your Fortnite value by 0.005555 / 0.022 = 0.2525. Example: Fortnite 7.5% becomes Apex Legends 1.89; at 800 DPI both give 27.43 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
No. Fortnite uses 0.005555 and Apex Legends uses 0.022 degrees per count, so the same number turns your view faster in Apex Legends: Fortnite 7.5% at 800 DPI is 27.43 cm/360, while Apex Legends 7.5 is 6.93 cm/360. The matching Apex Legends value is 1.89.
Fortnite expresses sensitivity as a percentage of its internal maximum turn rate. When converting from a game that uses raw multipliers, you need to translate through cm/360 rather than pasting the number directly.
Building and editing sensitivity sliders are unique to Fortnite and have no equivalent in other shooters. Only your X/Y aim, targeting, and scope sensitivities carry over from a conversion.
Standard playlists use a fixed FOV. Some limited-time modes or creative maps may adjust FOV, but for conversion purposes you should use the default value.
It changes how the sensitivity feels visually but the raw cm/360 for hip-fire stays the same. However, if you use a converter that factors in FOV, the output will differ because the angular movement per pixel changes.
Apex uses per-optic multipliers on top of a global ADS multiplier. If your source game has a single ADS value, you need to map it to each optic tier individually or adjust the global ADS multiplier to approximate the feel.
The in-game slider snaps to one-decimal increments. For finer control, you can edit the settings config file in your profile folder, though Apex may round to the nearest supported step on next launch.