This Overwatch 2 to Apex Legends sensitivity converter takes the sensitivity you use in Overwatch 2 and returns the Apex Legends value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Overwatch 2 runs on a yaw of 0.0066 degrees per count and Apex Legends on 0.022, so the number changes even though your arm movement does not. Example: Overwatch 2 5.0 at 800 DPI is 34.64 cm per full turn; the matching Apex Legends value is 1.50.
5.0 × (0.0066 / 0.022) = 1.50. Set Apex Legends to 1.50 and both games compute to about 34.64 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Overwatch 2 uses 0.0066, Apex Legends uses 0.022. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)Overwatch 2 sens × 0.0066 = Apex Legends sens × 0.022Apex Legends sens = Overwatch 2 sens × (0.0066 / 0.022) = Overwatch 2 sens × 0.3The multiplier is 0.3, so every Overwatch 2 value becomes a smaller number in Apex Legends. The turn itself does not change: Apex Legends moves more degrees per count, so it needs a smaller multiplier for the same cm/360.
Eight common Overwatch 2 values, the Apex Legends value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| Overwatch 2 sens | Apex Legends sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 3 | 0.90 ✱ | 115.45 cm | 57.73 cm | 28.86 cm |
| 4 | 1.20 | 86.59 cm | 43.30 cm | 21.65 cm |
| 5 | 1.50 | 69.27 cm | 34.64 cm | 17.32 cm |
| 6 | 1.80 | 57.73 cm | 28.86 cm | 14.43 cm |
| 7 | 2.10 | 49.48 cm | 24.74 cm | 12.37 cm |
| 8 | 2.40 | 43.30 cm | 21.65 cm | 10.82 cm |
| 9 | 2.70 | 38.48 cm | 19.24 cm | 9.62 cm |
| 10 | 3.00 | 34.64 cm | 17.32 cm | 8.66 cm |
✱ Outside the Apex Legends menu range (1 to 8). Keep the same cm/360 by changing DPI instead: halving DPI doubles the required Apex Legends value, doubling DPI halves it.
Overwatch 2 stores mouse sensitivity under Options > Controls > General. The sensitivity slider ranges from 1.00 to 100.00 with two-decimal granularity. Like VALORANT, OW2 uses a fixed 103-degree horizontal FOV that cannot be changed, removing one variable from cross-game conversions.
Heroes with scoped or zoomed abilities — Widowmaker, Ashe, Ana — have a separate Relative Aim Sensitivity While Zoomed slider (0%-100%) found in each hero's individual control section. At 100% the underlying sensitivity is unchanged, but the zoom FOV reduction still makes the view feel slower. There is also a High Precision Mouse Input toggle in gameplay settings; enabling it feeds sub-pixel data to the engine and can eliminate micro-stuttering in aim.
Apex Legends places mouse sensitivity under Settings > Mouse/Keyboard. The slider runs from 1.0 to 8.0 and accepts one-decimal increments. Unlike most tactical shooters, Apex has a horizontal FOV slider from 70 to 110, and changing it directly affects how your sensitivity feels — a wider FOV makes the same cm/360 appear visually slower because each degree of rotation covers less screen space.
ADS sensitivity uses a per-optic multiplier system. Each magnification tier has its own multiplier that scales off your hip-fire value, so swapping a 1x Holo for a 3x Ranger changes your scoped speed automatically. There is also a global ADS Mouse Sensitivity Multiplier that scales all optics together. The most common conversion error is matching only hip-fire and ignoring the per-optic layer, leaving high-zoom scopes feeling inconsistent.
| Game | Setting | Menu range |
|---|---|---|
| Overwatch 2 | Sensitivity 1.00 - 100.00 | 1 to 100 |
| Apex Legends | Mouse Sensitivity 1.0 - 8.0 | 1 to 8 |
Of the eight Overwatch 2 values in the table above, 7 convert to a Apex Legends value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.022 / 0.0066 = 3.333. Apex Legends 1.5 becomes Overwatch 2 5.00, and both sit at 34.64 cm/360 at 800 DPI. The Apex Legends to Overwatch 2 converter has its own prefilled tool and table.
Keep your DPI the same and multiply your Overwatch 2 value by 0.0066 / 0.022 = 0.3. Example: Overwatch 2 5.0 becomes Apex Legends 1.50; at 800 DPI both give 34.64 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
No. Overwatch 2 uses 0.0066 and Apex Legends uses 0.022 degrees per count, so the same number turns your view faster in Apex Legends: Overwatch 2 5.0 at 800 DPI is 34.64 cm/360, while Apex Legends 5.0 is 10.39 cm/360. The matching Apex Legends value is 1.50.
No. Overwatch 2 locks horizontal FOV at 103 degrees for all players. This means your cm/360 depends only on DPI and the in-game sensitivity value.
Per-hero. Each hero with a zoom ability has their own Relative Aim Sensitivity While Zoomed slider, so you need to set or convert them individually.
The two games use different yaw constants. Even though both have a 103-degree FOV, the same numeric sensitivity value produces a different cm/360 in each title. Use a converter to translate the value correctly.
It changes how the sensitivity feels visually but the raw cm/360 for hip-fire stays the same. However, if you use a converter that factors in FOV, the output will differ because the angular movement per pixel changes.
Apex uses per-optic multipliers on top of a global ADS multiplier. If your source game has a single ADS value, you need to map it to each optic tier individually or adjust the global ADS multiplier to approximate the feel.
The in-game slider snaps to one-decimal increments. For finer control, you can edit the settings config file in your profile folder, though Apex may round to the nearest supported step on next launch.