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Game-to-Game Sensitivity Converter Pairs

By Mustafa Bilgic, FPS gaming enthusiast (Adiyaman, Turkiye) — published 7 September 2026.

Every page below is a prefilled sensitivity converter for one direction: pick the game you play now and the game you are moving to, and the page opens with both already selected, a table of eight common values, and the cm/360 each one produces at 400, 800 and 1600 DPI. All 42 pages use the same rule: keep DPI, match cm/360, and rescale the in-game number by the ratio of the two games' yaw constants.

The rule in one line. target sens = source sens × (source yaw / target yaw). Games that share a yaw (CS2, Apex Legends, Quake at 0.022; Overwatch 2 and Call of Duty at 0.0066) need no change at all — the multiplier is 1.

Yaw constants behind every page

GameYaw (deg/count at sens 1)Example senscm/360 at 800 DPI
Valorant0.070.440.82 cm
CS20.0221.051.95 cm
Apex Legends0.0221.534.64 cm
Overwatch 20.00665.034.64 cm
Fortnite0.0055557.5%27.43 cm
Call of Duty0.00666.028.86 cm
Quake0.0221.534.64 cm

The example column shows the default value each page opens with and the cm/360 it produces; the pair pages carry full eight-row tables.

Valorant to other games

CS2 to other games

Apex Legends to other games

Overwatch 2 to other games

Fortnite to other games

Call of Duty to other games

Quake to other games

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