Every page below is a prefilled sensitivity converter for one direction: pick the game you play now and the game you are moving to, and the page opens with both already selected, a table of eight common values, and the cm/360 each one produces at 400, 800 and 1600 DPI. All 42 pages use the same rule: keep DPI, match cm/360, and rescale the in-game number by the ratio of the two games' yaw constants.
target sens = source sens × (source yaw / target yaw). Games that share a yaw (CS2, Apex Legends, Quake at 0.022; Overwatch 2 and Call of Duty at 0.0066) need no change at all — the multiplier is 1.| Game | Yaw (deg/count at sens 1) | Example sens | cm/360 at 800 DPI |
|---|---|---|---|
| Valorant | 0.07 | 0.4 | 40.82 cm |
| CS2 | 0.022 | 1.0 | 51.95 cm |
| Apex Legends | 0.022 | 1.5 | 34.64 cm |
| Overwatch 2 | 0.0066 | 5.0 | 34.64 cm |
| Fortnite | 0.005555 | 7.5% | 27.43 cm |
| Call of Duty | 0.0066 | 6.0 | 28.86 cm |
| Quake | 0.022 | 1.5 | 34.64 cm |
The example column shows the default value each page opens with and the cm/360 it produces; the pair pages carry full eight-row tables.