This Valorant to Fortnite sensitivity converter takes the sensitivity you use in Valorant and returns the Fortnite value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Valorant runs on a yaw of 0.07 degrees per count and Fortnite on 0.005555, so the number changes even though your arm movement does not. Example: Valorant 0.4 at 800 DPI is 40.82 cm per full turn; the matching Fortnite value is 5.04%.
0.4 × (0.07 / 0.005555) = 5.04. Set Fortnite to 5.04% and both games compute to about 40.82 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Valorant uses 0.07, Fortnite uses 0.005555. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)Valorant sens × 0.07 = Fortnite sens × 0.005555Fortnite sens = Valorant sens × (0.07 / 0.005555) = Valorant sens × 12.6The multiplier is 12.6, so every Valorant value becomes a larger number in Fortnite. That is not a faster sensitivity: Fortnite moves fewer degrees per count, so it needs a bigger multiplier to produce the same turn.
Eight common Valorant values, the Fortnite value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| Valorant sens | Fortnite sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 0.2 | 2.52% | 163.29 cm | 81.64 cm | 40.82 cm |
| 0.25 | 3.15% | 130.63 cm | 65.31 cm | 32.66 cm |
| 0.3 | 3.78% | 108.86 cm | 54.43 cm | 27.21 cm |
| 0.35 | 4.41% | 93.31 cm | 46.65 cm | 23.33 cm |
| 0.4 | 5.04% | 81.64 cm | 40.82 cm | 20.41 cm |
| 0.5 | 6.30% | 65.31 cm | 32.66 cm | 16.33 cm |
| 0.7 | 8.82% | 46.65 cm | 23.33 cm | 11.66 cm |
| 1.0 | 12.60% | 32.66 cm | 16.33 cm | 8.16 cm |
In VALORANT, your aim sensitivity lives under Settings > General > Mouse. The slider labeled Sensitivity: Aim accepts values from 0.1 up to 100 with two-decimal precision, so you can dial in something like 0.35 without rounding issues. VALORANT uses a fixed 103-degree horizontal field of view with no FOV slider at all, which simplifies cross-game conversions because there is no FOV variable to match.
Scoped sensitivity is handled by a separate Scoped Sensitivity Multiplier that scales from 0 to 1. At 1.0 your scoped aim moves at the same speed as hip-fire; lower values slow the reticle while zoomed. When converting from another title, the most common mistake is ignoring this multiplier and only matching the base value. That leaves your Operator or Marshal scope feeling wildly off.
Fortnite separates horizontal and vertical aim into X-Axis Sensitivity and Y-Axis Sensitivity, each expressed as a percentage from 1% to 100%. You will find these under Settings > Mouse and Keyboard. Most players keep X and Y identical, but Fortnite does allow independent tuning if you prefer slower vertical movement for recoil control.
Targeting and scoped aim each have their own percentage slider. Mouse Targeting Sensitivity scales your sensitivity while holding ADS on non-scoped weapons, and Mouse Scope Sensitivity applies to zoomed optics. These multiply against your base X/Y value. Fortnite also uses a fixed 80-degree vertical FOV in standard playlists. Because the sensitivity scale is percentage-based rather than a raw multiplier, converters need to translate from the source game's unit system into Fortnite's percentage — a step that often trips up new players who paste a raw decimal.
| Game | Setting | Menu range |
|---|---|---|
| Valorant | Sensitivity: Aim 0.1 - 100 | 0.1 to 100 |
| Fortnite | X-Axis Sensitivity / Y-Axis Sensitivity 1% - 100% | 1 to 100 |
Of the eight Valorant values in the table above, 8 convert to a Fortnite value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.005555 / 0.07 = 0.07936. Fortnite 7.5% becomes Valorant 0.60, and both sit at 27.43 cm/360 at 800 DPI. The Fortnite to Valorant converter has its own prefilled tool and table.
Keep your DPI the same and multiply your Valorant value by 0.07 / 0.005555 = 12.6. Example: Valorant 0.4 becomes Fortnite 5.04%; at 800 DPI both give 40.82 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
No. Valorant uses 0.07 and Fortnite uses 0.005555 degrees per count, so the same number turns your view slower in Fortnite: Valorant 0.4 at 800 DPI is 40.82 cm/360, while Fortnite 0.4% is 514.40 cm/360. The matching Fortnite value is 5.04%.
VALORANT locks FOV at 103 degrees. If your source game used a different FOV, the visual speed of camera rotation will feel different even at identical cm/360. Give yourself a few minutes of warm-up to adjust to the visual difference.
Yes. The scoped multiplier only affects zoomed weapons like the Operator and Marshal. If your source game has separate ADS values, convert the zoom sensitivity on its own rather than relying on the base conversion alone.
The in-game slider displays two decimal places, but you can edit the settings config file directly to get finer values. This is useful when a conversion produces a number like 0.3467 that the slider would round.
Fortnite expresses sensitivity as a percentage of its internal maximum turn rate. When converting from a game that uses raw multipliers, you need to translate through cm/360 rather than pasting the number directly.
Building and editing sensitivity sliders are unique to Fortnite and have no equivalent in other shooters. Only your X/Y aim, targeting, and scope sensitivities carry over from a conversion.
Standard playlists use a fixed FOV. Some limited-time modes or creative maps may adjust FOV, but for conversion purposes you should use the default value.