This Call of Duty to Fortnite sensitivity converter takes the sensitivity you use in Call of Duty and returns the Fortnite value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Call of Duty runs on a yaw of 0.0066 degrees per count and Fortnite on 0.005555, so the number changes even though your arm movement does not. Example: Call of Duty 6.0 at 800 DPI is 28.86 cm per full turn; the matching Fortnite value is 7.13%.
6.0 × (0.0066 / 0.005555) = 7.13. Set Fortnite to 7.13% and both games compute to about 28.86 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Call of Duty uses 0.0066, Fortnite uses 0.005555. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)Call of Duty sens × 0.0066 = Fortnite sens × 0.005555Fortnite sens = Call of Duty sens × (0.0066 / 0.005555) = Call of Duty sens × 1.188The multiplier is 1.188, so every Call of Duty value becomes a larger number in Fortnite. That is not a faster sensitivity: Fortnite moves fewer degrees per count, so it needs a bigger multiplier to produce the same turn.
Eight common Call of Duty values, the Fortnite value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| Call of Duty sens | Fortnite sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 3 | 3.56% | 115.45 cm | 57.73 cm | 28.86 cm |
| 4 | 4.75% | 86.59 cm | 43.30 cm | 21.65 cm |
| 5 | 5.94% | 69.27 cm | 34.64 cm | 17.32 cm |
| 6 | 7.13% | 57.73 cm | 28.86 cm | 14.43 cm |
| 7 | 8.32% | 49.48 cm | 24.74 cm | 12.37 cm |
| 8 | 9.50% | 43.30 cm | 21.65 cm | 10.82 cm |
| 10 | 11.88% | 34.64 cm | 17.32 cm | 8.66 cm |
| 12 | 14.26% | 28.86 cm | 14.43 cm | 7.22 cm |
Call of Duty Modern Warfare III and Warzone share the same sensitivity system. The Mouse Sensitivity slider sits under Settings > Keyboard & Mouse and spans 1.00 to 20.00 with two-decimal steps. Unlike many tactical shooters, CoD also offers a dedicated FOV slider from 60 to 120, so your cm/360 is affected by both sensitivity and field of view.
ADS behavior is governed by two controls. ADS Sensitivity Multiplier (Focus) scales your sensitivity while aiming — 1.00 keeps it identical to hip-fire, and lower values slow it down. You can also choose between Relative and Legacy ADS modes. Relative maintains your cm/360 across zoom levels while Legacy applies a flat multiplier. The most common mistake when converting is leaving ADS on Legacy while the source game used a relative-style system, producing a mismatch at higher zoom optics.
Fortnite separates horizontal and vertical aim into X-Axis Sensitivity and Y-Axis Sensitivity, each expressed as a percentage from 1% to 100%. You will find these under Settings > Mouse and Keyboard. Most players keep X and Y identical, but Fortnite does allow independent tuning if you prefer slower vertical movement for recoil control.
Targeting and scoped aim each have their own percentage slider. Mouse Targeting Sensitivity scales your sensitivity while holding ADS on non-scoped weapons, and Mouse Scope Sensitivity applies to zoomed optics. These multiply against your base X/Y value. Fortnite also uses a fixed 80-degree vertical FOV in standard playlists. Because the sensitivity scale is percentage-based rather than a raw multiplier, converters need to translate from the source game's unit system into Fortnite's percentage — a step that often trips up new players who paste a raw decimal.
| Game | Setting | Menu range |
|---|---|---|
| Call of Duty | Mouse Sensitivity 1.00 - 20.00 | 1 to 20 |
| Fortnite | X-Axis Sensitivity / Y-Axis Sensitivity 1% - 100% | 1 to 100 |
Of the eight Call of Duty values in the table above, 8 convert to a Fortnite value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.005555 / 0.0066 = 0.8417. Fortnite 7.5% becomes Call of Duty 6.31, and both sit at 27.43 cm/360 at 800 DPI. The Fortnite to Call of Duty converter has its own prefilled tool and table.
Keep your DPI the same and multiply your Call of Duty value by 0.0066 / 0.005555 = 1.188. Example: Call of Duty 6.0 becomes Fortnite 7.13%; at 800 DPI both give 28.86 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
No. Call of Duty uses 0.0066 and Fortnite uses 0.005555 degrees per count, so the same number turns your view slower in Fortnite: Call of Duty 6.0 at 800 DPI is 28.86 cm/360, while Fortnite 6.0% is 34.29 cm/360. The matching Fortnite value is 7.13%.
Your raw cm/360 at hip-fire stays the same, but the visual perception of speed changes because more of the world is squeezed onto your screen. Some converters factor in FOV, which will produce a different output if the source and target FOVs differ.
Relative mode adjusts your ADS sensitivity based on the zoom level of each optic so that your cm/360 feels consistent across magnifications. Legacy applies a single flat multiplier regardless of zoom, which means higher-zoom scopes will feel much slower.
Yes. MW3 and Warzone share the same engine and sensitivity system. A value of 5.00 in MW3 behaves identically in Warzone as long as your other settings — FOV, ADS mode, multiplier — are also the same.
Fortnite expresses sensitivity as a percentage of its internal maximum turn rate. When converting from a game that uses raw multipliers, you need to translate through cm/360 rather than pasting the number directly.
Building and editing sensitivity sliders are unique to Fortnite and have no equivalent in other shooters. Only your X/Y aim, targeting, and scope sensitivities carry over from a conversion.
Standard playlists use a fixed FOV. Some limited-time modes or creative maps may adjust FOV, but for conversion purposes you should use the default value.