This Call of Duty to Overwatch 2 sensitivity converter takes the sensitivity you use in Call of Duty and returns the Overwatch 2 value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Call of Duty runs on a yaw of 0.0066 degrees per count and Overwatch 2 on 0.0066, so the number changes even though your arm movement does not. Example: Call of Duty 6.0 at 800 DPI is 28.86 cm per full turn; the matching Overwatch 2 value is 6.00.
6.0 × (0.0066 / 0.0066) = 6.00. Set Overwatch 2 to 6.00 and both games compute to about 28.86 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Call of Duty uses 0.0066, Overwatch 2 uses 0.0066. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)Call of Duty sens × 0.0066 = Overwatch 2 sens × 0.0066Overwatch 2 sens = Call of Duty sens × (0.0066 / 0.0066) = Call of Duty sens × 1The two constants are identical, so the multiplier is 1: copy your Call of Duty value into Overwatch 2 unchanged. The converter still shows both cm/360 figures so you can confirm the match.
Eight common Call of Duty values, the Overwatch 2 value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| Call of Duty sens | Overwatch 2 sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 3 | 3.00 | 115.45 cm | 57.73 cm | 28.86 cm |
| 4 | 4.00 | 86.59 cm | 43.30 cm | 21.65 cm |
| 5 | 5.00 | 69.27 cm | 34.64 cm | 17.32 cm |
| 6 | 6.00 | 57.73 cm | 28.86 cm | 14.43 cm |
| 7 | 7.00 | 49.48 cm | 24.74 cm | 12.37 cm |
| 8 | 8.00 | 43.30 cm | 21.65 cm | 10.82 cm |
| 10 | 10.00 | 34.64 cm | 17.32 cm | 8.66 cm |
| 12 | 12.00 | 28.86 cm | 14.43 cm | 7.22 cm |
Call of Duty Modern Warfare III and Warzone share the same sensitivity system. The Mouse Sensitivity slider sits under Settings > Keyboard & Mouse and spans 1.00 to 20.00 with two-decimal steps. Unlike many tactical shooters, CoD also offers a dedicated FOV slider from 60 to 120, so your cm/360 is affected by both sensitivity and field of view.
ADS behavior is governed by two controls. ADS Sensitivity Multiplier (Focus) scales your sensitivity while aiming — 1.00 keeps it identical to hip-fire, and lower values slow it down. You can also choose between Relative and Legacy ADS modes. Relative maintains your cm/360 across zoom levels while Legacy applies a flat multiplier. The most common mistake when converting is leaving ADS on Legacy while the source game used a relative-style system, producing a mismatch at higher zoom optics.
Overwatch 2 stores mouse sensitivity under Options > Controls > General. The sensitivity slider ranges from 1.00 to 100.00 with two-decimal granularity. Like VALORANT, OW2 uses a fixed 103-degree horizontal FOV that cannot be changed, removing one variable from cross-game conversions.
Heroes with scoped or zoomed abilities — Widowmaker, Ashe, Ana — have a separate Relative Aim Sensitivity While Zoomed slider (0%-100%) found in each hero's individual control section. At 100% the underlying sensitivity is unchanged, but the zoom FOV reduction still makes the view feel slower. There is also a High Precision Mouse Input toggle in gameplay settings; enabling it feeds sub-pixel data to the engine and can eliminate micro-stuttering in aim.
| Game | Setting | Menu range |
|---|---|---|
| Call of Duty | Mouse Sensitivity 1.00 - 20.00 | 1 to 20 |
| Overwatch 2 | Sensitivity 1.00 - 100.00 | 1 to 100 |
Of the eight Call of Duty values in the table above, 8 convert to a Overwatch 2 value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.0066 / 0.0066 = 1. Overwatch 2 5.0 becomes Call of Duty 5.00, and both sit at 34.64 cm/360 at 800 DPI. The Overwatch 2 to Call of Duty converter has its own prefilled tool and table.
Keep your DPI the same and multiply your Call of Duty value by 0.0066 / 0.0066 = 1. Example: Call of Duty 6.0 becomes Overwatch 2 6.00; at 800 DPI both give 28.86 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
Yes. Call of Duty and Overwatch 2 both use a yaw of 0.0066 degrees per count, so the same number gives the same cm/360 at the same DPI: 6.0 at 800 DPI is 28.86 cm/360 in both games. Check the cm/360 readout anyway, because DPI or a changed in-game multiplier can still break the match.
Your raw cm/360 at hip-fire stays the same, but the visual perception of speed changes because more of the world is squeezed onto your screen. Some converters factor in FOV, which will produce a different output if the source and target FOVs differ.
Relative mode adjusts your ADS sensitivity based on the zoom level of each optic so that your cm/360 feels consistent across magnifications. Legacy applies a single flat multiplier regardless of zoom, which means higher-zoom scopes will feel much slower.
Yes. MW3 and Warzone share the same engine and sensitivity system. A value of 5.00 in MW3 behaves identically in Warzone as long as your other settings — FOV, ADS mode, multiplier — are also the same.
No. Overwatch 2 locks horizontal FOV at 103 degrees for all players. This means your cm/360 depends only on DPI and the in-game sensitivity value.
Per-hero. Each hero with a zoom ability has their own Relative Aim Sensitivity While Zoomed slider, so you need to set or convert them individually.
The two games use different yaw constants. Even though both have a 103-degree FOV, the same numeric sensitivity value produces a different cm/360 in each title. Use a converter to translate the value correctly.