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Valorant to Overwatch 2 Sensitivity Converter

By Mustafa Bilgic, FPS gaming enthusiast (Adiyaman, Turkiye) — published 7 September 2026.

This Valorant to Overwatch 2 sensitivity converter takes the sensitivity you use in Valorant and returns the Overwatch 2 value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Valorant runs on a yaw of 0.07 degrees per count and Overwatch 2 on 0.0066, so the number changes even though your arm movement does not. Example: Valorant 0.4 at 800 DPI is 40.82 cm per full turn; the matching Overwatch 2 value is 4.24.

Overwatch 2 sensitivity
Valorant cm/360
Overwatch 2 cm/360
▶ Train in the 3D Aim Trainer
Quick check. Valorant 0.4 at 800 DPI converting to Overwatch 2: 0.4 × (0.07 / 0.0066) = 4.24. Set Overwatch 2 to 4.24 and both games compute to about 40.82 cm per 360.

How the Valorant to Overwatch 2 conversion works

Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Valorant uses 0.07, Overwatch 2 uses 0.0066. Your DPI stays the same, so the only thing that has to change is the in-game number.

The multiplier is 10.61, so every Valorant value becomes a larger number in Overwatch 2. That is not a faster sensitivity: Overwatch 2 moves fewer degrees per count, so it needs a bigger multiplier to produce the same turn.

Valorant to Overwatch 2 conversion table

Eight common Valorant values, the Overwatch 2 value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.

Valorant sensOverwatch 2 senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPI
0.22.12163.29 cm81.64 cm40.82 cm
0.252.65130.63 cm65.31 cm32.66 cm
0.33.18108.86 cm54.43 cm27.21 cm
0.353.7193.31 cm46.65 cm23.33 cm
0.44.2481.64 cm40.82 cm20.41 cm
0.55.3065.31 cm32.66 cm16.33 cm
0.77.4246.65 cm23.33 cm11.66 cm
1.010.6132.66 cm16.33 cm8.16 cm

Where the setting lives in Valorant

In VALORANT, your aim sensitivity lives under Settings > General > Mouse. The slider labeled Sensitivity: Aim accepts values from 0.1 up to 100 with two-decimal precision, so you can dial in something like 0.35 without rounding issues. VALORANT uses a fixed 103-degree horizontal field of view with no FOV slider at all, which simplifies cross-game conversions because there is no FOV variable to match.

Scoped sensitivity is handled by a separate Scoped Sensitivity Multiplier that scales from 0 to 1. At 1.0 your scoped aim moves at the same speed as hip-fire; lower values slow the reticle while zoomed. When converting from another title, the most common mistake is ignoring this multiplier and only matching the base value. That leaves your Operator or Marshal scope feeling wildly off.

Valorant conversion tips

Where the setting lives in Overwatch 2

Overwatch 2 stores mouse sensitivity under Options > Controls > General. The sensitivity slider ranges from 1.00 to 100.00 with two-decimal granularity. Like VALORANT, OW2 uses a fixed 103-degree horizontal FOV that cannot be changed, removing one variable from cross-game conversions.

Heroes with scoped or zoomed abilities — Widowmaker, Ashe, Ana — have a separate Relative Aim Sensitivity While Zoomed slider (0%-100%) found in each hero's individual control section. At 100% the underlying sensitivity is unchanged, but the zoom FOV reduction still makes the view feel slower. There is also a High Precision Mouse Input toggle in gameplay settings; enabling it feeds sub-pixel data to the engine and can eliminate micro-stuttering in aim.

Overwatch 2 conversion tips

Menu ranges to check before you type the value in

GameSettingMenu range
ValorantSensitivity: Aim 0.1 - 1000.1 to 100
Overwatch 2Sensitivity 1.00 - 100.001 to 100

Of the eight Valorant values in the table above, 8 convert to a Overwatch 2 value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.

Going the other way (Overwatch 2 to Valorant)

The reverse direction uses the inverted ratio 0.0066 / 0.07 = 0.09429. Overwatch 2 5.0 becomes Valorant 0.47, and both sit at 34.64 cm/360 at 800 DPI. The Overwatch 2 to Valorant converter has its own prefilled tool and table.

Frequently asked questions

How do I convert Valorant sensitivity to Overwatch 2?

Keep your DPI the same and multiply your Valorant value by 0.07 / 0.0066 = 10.61. Example: Valorant 0.4 becomes Overwatch 2 4.24; at 800 DPI both give 40.82 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.

Is Valorant sensitivity 0.4 the same as Overwatch 2 sensitivity 0.4?

No. Valorant uses 0.07 and Overwatch 2 uses 0.0066 degrees per count, so the same number turns your view slower in Overwatch 2: Valorant 0.4 at 800 DPI is 40.82 cm/360, while Overwatch 2 0.4 is 432.95 cm/360. The matching Overwatch 2 value is 4.24.

Why does my converted sensitivity feel different in VALORANT even though the cm/360 matches?

VALORANT locks FOV at 103 degrees. If your source game used a different FOV, the visual speed of camera rotation will feel different even at identical cm/360. Give yourself a few minutes of warm-up to adjust to the visual difference.

Do I need to convert the Scoped Sensitivity Multiplier separately?

Yes. The scoped multiplier only affects zoomed weapons like the Operator and Marshal. If your source game has separate ADS values, convert the zoom sensitivity on its own rather than relying on the base conversion alone.

Can I enter more decimal places than the slider shows?

The in-game slider displays two decimal places, but you can edit the settings config file directly to get finer values. This is useful when a conversion produces a number like 0.3467 that the slider would round.

Can I change the FOV in Overwatch 2?

No. Overwatch 2 locks horizontal FOV at 103 degrees for all players. This means your cm/360 depends only on DPI and the in-game sensitivity value.

Is the scoped sensitivity setting global or per-hero?

Per-hero. Each hero with a zoom ability has their own Relative Aim Sensitivity While Zoomed slider, so you need to set or convert them individually.

Why does the same sensitivity number from VALORANT feel faster in OW2?

The two games use different yaw constants. Even though both have a 103-degree FOV, the same numeric sensitivity value produces a different cm/360 in each title. Use a converter to translate the value correctly.

More conversions

From Valorant

Into Overwatch 2

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