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Valorant to Call of Duty Sensitivity Converter

By Mustafa Bilgic, FPS gaming enthusiast (Adiyaman, Turkiye) — published 7 September 2026.

This Valorant to Call of Duty sensitivity converter takes the sensitivity you use in Valorant and returns the Call of Duty value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Valorant runs on a yaw of 0.07 degrees per count and Call of Duty on 0.0066, so the number changes even though your arm movement does not. Example: Valorant 0.4 at 800 DPI is 40.82 cm per full turn; the matching Call of Duty value is 4.24.

Call of Duty sensitivity
Valorant cm/360
Call of Duty cm/360
▶ Train in the 3D Aim Trainer
Quick check. Valorant 0.4 at 800 DPI converting to Call of Duty: 0.4 × (0.07 / 0.0066) = 4.24. Set Call of Duty to 4.24 and both games compute to about 40.82 cm per 360.

How the Valorant to Call of Duty conversion works

Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Valorant uses 0.07, Call of Duty uses 0.0066. Your DPI stays the same, so the only thing that has to change is the in-game number.

The multiplier is 10.61, so every Valorant value becomes a larger number in Call of Duty. That is not a faster sensitivity: Call of Duty moves fewer degrees per count, so it needs a bigger multiplier to produce the same turn.

Valorant to Call of Duty conversion table

Eight common Valorant values, the Call of Duty value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.

Valorant sensCall of Duty senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPI
0.22.12163.29 cm81.64 cm40.82 cm
0.252.65130.63 cm65.31 cm32.66 cm
0.33.18108.86 cm54.43 cm27.21 cm
0.353.7193.31 cm46.65 cm23.33 cm
0.44.2481.64 cm40.82 cm20.41 cm
0.55.3065.31 cm32.66 cm16.33 cm
0.77.4246.65 cm23.33 cm11.66 cm
1.010.6132.66 cm16.33 cm8.16 cm

Where the setting lives in Valorant

In VALORANT, your aim sensitivity lives under Settings > General > Mouse. The slider labeled Sensitivity: Aim accepts values from 0.1 up to 100 with two-decimal precision, so you can dial in something like 0.35 without rounding issues. VALORANT uses a fixed 103-degree horizontal field of view with no FOV slider at all, which simplifies cross-game conversions because there is no FOV variable to match.

Scoped sensitivity is handled by a separate Scoped Sensitivity Multiplier that scales from 0 to 1. At 1.0 your scoped aim moves at the same speed as hip-fire; lower values slow the reticle while zoomed. When converting from another title, the most common mistake is ignoring this multiplier and only matching the base value. That leaves your Operator or Marshal scope feeling wildly off.

Valorant conversion tips

Where the setting lives in Call of Duty

Call of Duty Modern Warfare III and Warzone share the same sensitivity system. The Mouse Sensitivity slider sits under Settings > Keyboard & Mouse and spans 1.00 to 20.00 with two-decimal steps. Unlike many tactical shooters, CoD also offers a dedicated FOV slider from 60 to 120, so your cm/360 is affected by both sensitivity and field of view.

ADS behavior is governed by two controls. ADS Sensitivity Multiplier (Focus) scales your sensitivity while aiming — 1.00 keeps it identical to hip-fire, and lower values slow it down. You can also choose between Relative and Legacy ADS modes. Relative maintains your cm/360 across zoom levels while Legacy applies a flat multiplier. The most common mistake when converting is leaving ADS on Legacy while the source game used a relative-style system, producing a mismatch at higher zoom optics.

Call of Duty conversion tips

Menu ranges to check before you type the value in

GameSettingMenu range
ValorantSensitivity: Aim 0.1 - 1000.1 to 100
Call of DutyMouse Sensitivity 1.00 - 20.001 to 20

Of the eight Valorant values in the table above, 8 convert to a Call of Duty value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.

Going the other way (Call of Duty to Valorant)

The reverse direction uses the inverted ratio 0.0066 / 0.07 = 0.09429. Call of Duty 6.0 becomes Valorant 0.57, and both sit at 28.86 cm/360 at 800 DPI. The Call of Duty to Valorant converter has its own prefilled tool and table.

Frequently asked questions

How do I convert Valorant sensitivity to Call of Duty?

Keep your DPI the same and multiply your Valorant value by 0.07 / 0.0066 = 10.61. Example: Valorant 0.4 becomes Call of Duty 4.24; at 800 DPI both give 40.82 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.

Is Valorant sensitivity 0.4 the same as Call of Duty sensitivity 0.4?

No. Valorant uses 0.07 and Call of Duty uses 0.0066 degrees per count, so the same number turns your view slower in Call of Duty: Valorant 0.4 at 800 DPI is 40.82 cm/360, while Call of Duty 0.4 is 432.95 cm/360. The matching Call of Duty value is 4.24.

Why does my converted sensitivity feel different in VALORANT even though the cm/360 matches?

VALORANT locks FOV at 103 degrees. If your source game used a different FOV, the visual speed of camera rotation will feel different even at identical cm/360. Give yourself a few minutes of warm-up to adjust to the visual difference.

Do I need to convert the Scoped Sensitivity Multiplier separately?

Yes. The scoped multiplier only affects zoomed weapons like the Operator and Marshal. If your source game has separate ADS values, convert the zoom sensitivity on its own rather than relying on the base conversion alone.

Can I enter more decimal places than the slider shows?

The in-game slider displays two decimal places, but you can edit the settings config file directly to get finer values. This is useful when a conversion produces a number like 0.3467 that the slider would round.

Does my sensitivity change if I raise my FOV from 80 to 120?

Your raw cm/360 at hip-fire stays the same, but the visual perception of speed changes because more of the world is squeezed onto your screen. Some converters factor in FOV, which will produce a different output if the source and target FOVs differ.

What is the difference between Relative and Legacy ADS?

Relative mode adjusts your ADS sensitivity based on the zoom level of each optic so that your cm/360 feels consistent across magnifications. Legacy applies a single flat multiplier regardless of zoom, which means higher-zoom scopes will feel much slower.

Can I use the same sensitivity for MW3 and Warzone?

Yes. MW3 and Warzone share the same engine and sensitivity system. A value of 5.00 in MW3 behaves identically in Warzone as long as your other settings — FOV, ADS mode, multiplier — are also the same.

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