This CS2 to Call of Duty sensitivity converter takes the sensitivity you use in CS2 and returns the Call of Duty value that produces the same physical turn — the same cm/360 — on the same mouse DPI. CS2 runs on a yaw of 0.022 degrees per count and Call of Duty on 0.0066, so the number changes even though your arm movement does not. Example: CS2 1.0 at 800 DPI is 51.95 cm per full turn; the matching Call of Duty value is 3.33.
1.0 × (0.022 / 0.0066) = 3.33. Set Call of Duty to 3.33 and both games compute to about 51.95 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: CS2 uses 0.022, Call of Duty uses 0.0066. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)CS2 sens × 0.022 = Call of Duty sens × 0.0066Call of Duty sens = CS2 sens × (0.022 / 0.0066) = CS2 sens × 3.333The multiplier is 3.333, so every CS2 value becomes a larger number in Call of Duty. That is not a faster sensitivity: Call of Duty moves fewer degrees per count, so it needs a bigger multiplier to produce the same turn.
Eight common CS2 values, the Call of Duty value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| CS2 sens | Call of Duty sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 0.5 | 1.67 | 207.82 cm | 103.91 cm | 51.95 cm |
| 0.8 | 2.67 | 129.89 cm | 64.94 cm | 32.47 cm |
| 1.0 | 3.33 | 103.91 cm | 51.95 cm | 25.98 cm |
| 1.2 | 4.00 | 86.59 cm | 43.30 cm | 21.65 cm |
| 1.5 | 5.00 | 69.27 cm | 34.64 cm | 17.32 cm |
| 1.8 | 6.00 | 57.73 cm | 28.86 cm | 14.43 cm |
| 2.0 | 6.67 | 51.95 cm | 25.98 cm | 12.99 cm |
| 3.0 | 10.00 | 34.64 cm | 17.32 cm | 8.66 cm |
Counter-Strike 2 exposes mouse sensitivity through Settings > Game > Mouse Sensitivity, where the in-game slider spans 0.10 to 8.00. You can bypass that cap with the console command sensitivity followed by any decimal value, giving you virtually unlimited precision. CS2 uses a fixed horizontal FOV of roughly 106 degrees with no way to change it, so conversions only need to account for the sensitivity coefficient and DPI.
Zoom sensitivity is controlled by zoom_sensitivity_ratio_mouse, which ranges from 0.1 to 3.0 in the menu. A value of 1.0 does not mean scoped and hip-fire feel identical — the zoom FOV reduction already slows the view, so 1.0 simply preserves the underlying ratio. Many players moving from VALORANT set this to 1.0 and wonder why scoping feels slower than expected.
Call of Duty Modern Warfare III and Warzone share the same sensitivity system. The Mouse Sensitivity slider sits under Settings > Keyboard & Mouse and spans 1.00 to 20.00 with two-decimal steps. Unlike many tactical shooters, CoD also offers a dedicated FOV slider from 60 to 120, so your cm/360 is affected by both sensitivity and field of view.
ADS behavior is governed by two controls. ADS Sensitivity Multiplier (Focus) scales your sensitivity while aiming — 1.00 keeps it identical to hip-fire, and lower values slow it down. You can also choose between Relative and Legacy ADS modes. Relative maintains your cm/360 across zoom levels while Legacy applies a flat multiplier. The most common mistake when converting is leaving ADS on Legacy while the source game used a relative-style system, producing a mismatch at higher zoom optics.
| Game | Setting | Menu range |
|---|---|---|
| CS2 | Mouse Sensitivity 0.10 - 8.00 (menu); unlimited via console | 0.1 to 8 |
| Call of Duty | Mouse Sensitivity 1.00 - 20.00 | 1 to 20 |
Of the eight CS2 values in the table above, 8 convert to a Call of Duty value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.0066 / 0.022 = 0.3. Call of Duty 6.0 becomes CS2 1.80, and both sit at 28.86 cm/360 at 800 DPI. The Call of Duty to CS2 converter has its own prefilled tool and table.
Keep your DPI the same and multiply your CS2 value by 0.022 / 0.0066 = 3.333. Example: CS2 1.0 becomes Call of Duty 3.33; at 800 DPI both give 51.95 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
No. CS2 uses 0.022 and Call of Duty uses 0.0066 degrees per count, so the same number turns your view slower in Call of Duty: CS2 1.0 at 800 DPI is 51.95 cm/360, while Call of Duty 1.0 is 173.18 cm/360. The matching Call of Duty value is 3.33.
Yes. CS2 uses the same yaw value as CS:GO, so any sensitivity you used in CS:GO will produce the exact same cm/360 in CS2 without conversion.
The UI slider has a fixed range of 0.10 to 8.00 for most players. You can set any value above or below that range by typing the sensitivity command directly into the developer console.
It multiplies your base sensitivity while scoped. At 1.0, the underlying sensitivity value stays the same, but the narrowed FOV of the scope still makes your view turn more slowly per centimeter of hand movement.
Your raw cm/360 at hip-fire stays the same, but the visual perception of speed changes because more of the world is squeezed onto your screen. Some converters factor in FOV, which will produce a different output if the source and target FOVs differ.
Relative mode adjusts your ADS sensitivity based on the zoom level of each optic so that your cm/360 feels consistent across magnifications. Legacy applies a single flat multiplier regardless of zoom, which means higher-zoom scopes will feel much slower.
Yes. MW3 and Warzone share the same engine and sensitivity system. A value of 5.00 in MW3 behaves identically in Warzone as long as your other settings — FOV, ADS mode, multiplier — are also the same.