This Apex Legends to Call of Duty sensitivity converter takes the sensitivity you use in Apex Legends and returns the Call of Duty value that produces the same physical turn — the same cm/360 — on the same mouse DPI. Apex Legends runs on a yaw of 0.022 degrees per count and Call of Duty on 0.0066, so the number changes even though your arm movement does not. Example: Apex Legends 1.5 at 800 DPI is 34.64 cm per full turn; the matching Call of Duty value is 5.00.
1.5 × (0.022 / 0.0066) = 5.00. Set Call of Duty to 5.00 and both games compute to about 34.64 cm per 360.Both games turn your view by a fixed number of degrees for every count the mouse sends, scaled by the sensitivity value you type in. That per-count constant is the yaw: Apex Legends uses 0.022, Call of Duty uses 0.0066. Your DPI stays the same, so the only thing that has to change is the in-game number.
cm/360 = (2.54 × 360) / (DPI × sensitivity × yaw)Apex Legends sens × 0.022 = Call of Duty sens × 0.0066Call of Duty sens = Apex Legends sens × (0.022 / 0.0066) = Apex Legends sens × 3.333The multiplier is 3.333, so every Apex Legends value becomes a larger number in Call of Duty. That is not a faster sensitivity: Call of Duty moves fewer degrees per count, so it needs a bigger multiplier to produce the same turn.
Eight common Apex Legends values, the Call of Duty value that matches each one, and the shared cm/360 at three DPI settings. Every row is computed with the formula above; the cm/360 columns are the same for both games by construction, because that is the quantity the conversion preserves.
| Apex Legends sens | Call of Duty sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI |
|---|---|---|---|---|
| 1.0 | 3.33 | 103.91 cm | 51.95 cm | 25.98 cm |
| 1.2 | 4.00 | 86.59 cm | 43.30 cm | 21.65 cm |
| 1.5 | 5.00 | 69.27 cm | 34.64 cm | 17.32 cm |
| 1.8 | 6.00 | 57.73 cm | 28.86 cm | 14.43 cm |
| 2.0 | 6.67 | 51.95 cm | 25.98 cm | 12.99 cm |
| 2.5 | 8.33 | 41.56 cm | 20.78 cm | 10.39 cm |
| 3.0 | 10.00 | 34.64 cm | 17.32 cm | 8.66 cm |
| 4.0 | 13.33 | 25.98 cm | 12.99 cm | 6.49 cm |
Apex Legends places mouse sensitivity under Settings > Mouse/Keyboard. The slider runs from 1.0 to 8.0 and accepts one-decimal increments. Unlike most tactical shooters, Apex has a horizontal FOV slider from 70 to 110, and changing it directly affects how your sensitivity feels — a wider FOV makes the same cm/360 appear visually slower because each degree of rotation covers less screen space.
ADS sensitivity uses a per-optic multiplier system. Each magnification tier has its own multiplier that scales off your hip-fire value, so swapping a 1x Holo for a 3x Ranger changes your scoped speed automatically. There is also a global ADS Mouse Sensitivity Multiplier that scales all optics together. The most common conversion error is matching only hip-fire and ignoring the per-optic layer, leaving high-zoom scopes feeling inconsistent.
Call of Duty Modern Warfare III and Warzone share the same sensitivity system. The Mouse Sensitivity slider sits under Settings > Keyboard & Mouse and spans 1.00 to 20.00 with two-decimal steps. Unlike many tactical shooters, CoD also offers a dedicated FOV slider from 60 to 120, so your cm/360 is affected by both sensitivity and field of view.
ADS behavior is governed by two controls. ADS Sensitivity Multiplier (Focus) scales your sensitivity while aiming — 1.00 keeps it identical to hip-fire, and lower values slow it down. You can also choose between Relative and Legacy ADS modes. Relative maintains your cm/360 across zoom levels while Legacy applies a flat multiplier. The most common mistake when converting is leaving ADS on Legacy while the source game used a relative-style system, producing a mismatch at higher zoom optics.
| Game | Setting | Menu range |
|---|---|---|
| Apex Legends | Mouse Sensitivity 1.0 - 8.0 | 1 to 8 |
| Call of Duty | Mouse Sensitivity 1.00 - 20.00 | 1 to 20 |
Of the eight Apex Legends values in the table above, 8 convert to a Call of Duty value inside its menu range. If yours lands outside, keep the cm/360 and move DPI: half the DPI needs double the value, double the DPI needs half.
The reverse direction uses the inverted ratio 0.0066 / 0.022 = 0.3. Call of Duty 6.0 becomes Apex Legends 1.80, and both sit at 28.86 cm/360 at 800 DPI. The Call of Duty to Apex Legends converter has its own prefilled tool and table.
Keep your DPI the same and multiply your Apex Legends value by 0.022 / 0.0066 = 3.333. Example: Apex Legends 1.5 becomes Call of Duty 5.00; at 800 DPI both give 34.64 cm per 360-degree turn. The tool above does this and prints both cm/360 values so you can check they match.
No. Apex Legends uses 0.022 and Call of Duty uses 0.0066 degrees per count, so the same number turns your view slower in Call of Duty: Apex Legends 1.5 at 800 DPI is 34.64 cm/360, while Call of Duty 1.5 is 115.45 cm/360. The matching Call of Duty value is 5.00.
It changes how the sensitivity feels visually but the raw cm/360 for hip-fire stays the same. However, if you use a converter that factors in FOV, the output will differ because the angular movement per pixel changes.
Apex uses per-optic multipliers on top of a global ADS multiplier. If your source game has a single ADS value, you need to map it to each optic tier individually or adjust the global ADS multiplier to approximate the feel.
The in-game slider snaps to one-decimal increments. For finer control, you can edit the settings config file in your profile folder, though Apex may round to the nearest supported step on next launch.
Your raw cm/360 at hip-fire stays the same, but the visual perception of speed changes because more of the world is squeezed onto your screen. Some converters factor in FOV, which will produce a different output if the source and target FOVs differ.
Relative mode adjusts your ADS sensitivity based on the zoom level of each optic so that your cm/360 feels consistent across magnifications. Legacy applies a single flat multiplier regardless of zoom, which means higher-zoom scopes will feel much slower.
Yes. MW3 and Warzone share the same engine and sensitivity system. A value of 5.00 in MW3 behaves identically in Warzone as long as your other settings — FOV, ADS mode, multiplier — are also the same.