How the flick trainer works
This scenario reproduces the return-to-center discipline used in KovaaK's "1wall 6targets" style drills. You click the purple center pad, and a target instantly spawns at a random angle and random distance (22–46% of your screen). The clock starts the moment the target appears and stops on your hit — that's your flick time in milliseconds. Twenty (or forty) flicks make a round; you get average, median, fastest flick and accuracy at the end.
What's a good flick time?
| Tier | Avg flick (hit) | What it looks like in game |
|---|---|---|
| Bronze | 800ms+ | Visible "search" before the shot |
| Silver | 600–800ms | Two-step flick with a big correction |
| Gold | 450–600ms | One flick + one micro-correction |
| Diamond | 320–450ms | Near-single-motion flicks |
| Pro | < 320ms | Reactive one-motion snaps, 90%+ accuracy |
Note these are spawn-to-kill times, which include your visual reaction (~200–270ms — test yours in the reaction time test) plus the motor flick itself. A 350ms average means your hand is moving and stopping in roughly 100–150ms — genuinely fast.
The mechanics of a clean flick
- Read distance before moving. Your brain pre-programs flick amplitude before launch (ballistic movement). The return-to-center pad forces a consistent reference point, which is why this drill builds reliable muscle memory.
- Undershoot by design. Per Fitts' Law, fast aimed movements trade speed for terminal accuracy. Pros slightly undershoot then micro-correct — it's faster than overshooting and dragging back.
- Match your real sensitivity. Train at the same cm/360 you play with. Use our sensitivity converter to match your game settings, and read the DPI & cm/360 guide if you're unsure.
For a full flicking program — wrist vs arm flicks, amplitude ladders, and per-game drills — see flick shot training drills and the flick vs tracking vs switching comparison.
Frequently asked questions
Why do I have to click the center pad between flicks?
Return-to-center standardizes every flick's starting point, so your times are comparable and your muscle memory builds from a consistent reference — the same protocol used in professional benchmark scenarios.
What's the difference between this and gridshot?
Gridshot is continuous short-range target clearing; the flick trainer isolates one long flick at a time and times it precisely. Use gridshot for speed volume, this for flick mechanics.
Is a 400ms average flick good?
Yes — 320–450ms is Diamond tier. Subtract your visual reaction time (~250ms) and the motor part of your flick is around 150ms, which is faster than most ranked players.
Should I flick with my wrist or arm?
Short flicks (under ~10cm of mouse travel): wrist. Longer flicks: arm with wrist finishing. At low sensitivity, almost everything is arm — see our flick shot drills guide for amplitude training.
Are my scores saved?
Your best average per mode is saved in your browser's localStorage. No account needed, nothing leaves your device.